For A Social Cause

How It Inspires


The goal is to get kids to watch this video and learn something about videogame processors and the evolutionary history of computers, within the context of understanding programming language itself.  The video will also describe and break down some of the elements of animation within videogames, using popular classics as examples.

Further inspiration will come from the street art to be produced as a promotion for the video.  One piece might be 50' tall.  Another could be just a mere 15' in height.  There definitely will be an animated game to be used as an example in the lesson of stop motion photography, one of the subjects to be explained and dissected within the arts educational framework for the video.

Please Fund This Project!  This isn't being pitched exactly as a Sandy Hook benefit or anything, but there's a belief that this approach could have some kind of a positive impact on teenagers; maybe on society as a whole, by encouraging people to re-familiarize themselves with the ancient classics of videogames.

This is a good example of what we're talking about here.  This is one of the scariest dudes ever from Super Mario.  He's like a dragon and he has spikes and he shoots flames.  Yet still it really doesn't translate the same way subconsciously as many of the popular military simulation games out there.

Take a look also at the blocky nature of the shapes.  These are pixellated because the original graphic is so incredibly small.  When you enlarge the image, you can see where the actual placement for each pixel is supposed to be.

You can learn more about Pixels by reading further into this blog.  Thanks!





What We're Up Against

Ultraviolent videogames are those in which you kill everyone on the planet until you are the last person alive.  It's a murderous fantasy played out by countless of our youth, and some of them counted among the ranks of Americans are serving life sentences (or death sentences) for acting out these fantasies in public.  One thing that all of these young people had in common was an obsession with first-person shooters.

Article from NY Times about studying the effects of playing violent video games from Feb. 11 2013 expresses while there's no guarantee that violent videogames compel antisocial psychopathic behavior, it will cause them to dish out more hot sauce [read article].

Call of Duty 4 had a marketing budget which could be estimated in the tens of millions.  While there's no way to compete with that fortune, it makes sense to create street art in favor of a newfound familiarity with classic videogames, with the interest of promoting those games with the same fervent intensity as the epic epidemics invading teenagers' brains with increasingly more incredible weaponry.

Not to set foot in this like a Low Jeeberman (Senator from CT) because being a cranky old guy who wants to invade Iraq and eliminate swear words from Rap music is not a priority.  But to take a stance in a creative, artistic way that inspires people, not one that limits the public to certain behavior by laws, but one which inspires the youth to get intrigued by something more interesting.

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