Fundraising

Project Costs 
The amount raised will determine the size and scope of the project.
We're looking at creating an animation which is longer than 1 minute.

Project Location
Still has yet to be decided but we're aiming for Crown Street and College Street.

Frame Rate
If the video is at 10 frames per second, that's not very choppy.  Supposedly the actual games are 60 FPS but I doubt that it will make a difference at 10 FPS.

Well anyways, that's one way of looking at it.  for 60 seconds, that's 600 frames.  If you were to put that in perspective, and each frame takes roughly 10 minutes to prepare, that's 6000 minutes of labor.  Which happens to be 100 hours, and could be 10 hrs for 4 days.

10 hrs for 4 days would produce probably be a reasonable amount of work to expect from the group.

40 hours of work = 2400 minutes
10 frames / minute = 240 frames
At 5 FPS, that's 48 seconds of stopmotion, which could be stretched to a full minute.

End Goal
To produce not just a cool looking mural, but an interesting video which uses the wall as a chalkboard of sorts, to explain just how videogames work.  And to make that video suitable for schools and educational purposes.  The aim is for it to be a Vimeo Staff Pick.

We want to make this video everything it can be.  For paint, it's going to be $1000.  And for each skilled trained worker, it will be $1500 for the project.  We're hoping to have 4 workers, meaning that the total cost for this project should be $7000.

Videogame enthusiasts and education supporters should find themselves at an advantage to help make this project complete.  An original piece of art pertaining to the project will be given to each fundraising participant.  It's unclear what kind of art we're talking about here, but everyone will get something for a $25 contribution.

Donors of $500 get a still-frame image/object, to be completed in May, before the mural begins.
Those are kind of the thoughts about Fundraising at the moment.


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