The textbooks will be produced by "Blurb" and be of a hardcover 8x10 quality feel. This is an example of what the book will look like (video).
The book will be approximately 30 pages in length, and contain relevant information pertaining to the evolution of games, as well as the importance of udnerstanding "the classics;" both an anthropological and culturally relevant history of the human mind as it became first locked into interaction with computers in the form of some of the earliest video games.
Award for $200 contribution.
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