Project budget is extremely reasonable, considering the scope of the project. That's not to say that more people can contribute or benefit from the available rewards. Here's the link to that page.
Public Arts Projects
Animated Wall.
Create a series of stencils based on the shapes from actual games.
Then re-create scenes from classic games using stencils.
Use a camera to create a series of images for use in a stop-motion film.
Note: The Wall Will Not Remain Animated When We Leave The Room.
In Fact, Note that The Wall Was Never Moving. It's a Camera Trick.
But It's Extremely Time Consuming. That's Why It Looks Cool On Film.
Proposed Location: ArtSpace
Status: Invited (awaiting funding)
Macro Wall.
Large-Scale Wall (30' Minimal). Exactly precise to the original game.
Proposed images are still being considered. Email SupaMural@Gmail to suggest.
Proposed Location: None Selected
Status: None
Educational Products
A kit which allows you to produce your own SupaMural in your hometown on any sanctioned space.
Includes all of the information necessary to create your own animated 8 bit street art.
Website
A reference center full of all the information necessary to produce your own.
You're reading it right now, actually.
Book
Basically the information on the website, formatted neatly for a coffeetable. Educational information about the history of computers and gets into some of the graphics analysis that takes place in the art program.
Video
Based on the art project. Fosters the political message and explores some of the sociocultural evolution which has happened around videogames, as well as the history of computers and consoles. A better description would probably not be a bad idea.
The budget has been devised to break even, so that the work takes care of itself. Sounds like a ton of work for $2500 but kids at coffeeshops are working harder. It's just to break even.
Showing posts with label About. Show all posts
Showing posts with label About. Show all posts
Your Questions: Addressed!
From Cliff Bailey on Google Plus:
Hi there, this sounds like a great idea. I co-own and edit for a video production company. If there is any support or any ideas I can help with please don't hesitate to ask! Good luck with it!
Thanks Cliff. Maybe if you can share the information about the project with your crowd, it might actually happen. Then we can get into the specifics of the film editing.
We've decided to work on a 1px = 1cm scale. The first stencils for a beta test have been cut, and our test project is "Galaga." It's sort of like a space invaders game.
The scene we're going to try to re-enact is one where the fighter zaps a bluebug, so they're called, and then the warper (another character) essentially lays out a tractor beam.
We're still estimating frame rate.
This "test pilot" will be part of the featured video. Again, we're encouraging other groups to try it as part of the continuous 'retro/vintage' movement that perpetuates gaming. We think that it's better than violent games. It's kind of an 'art game' of sorts for people to play, and that's even better. There is a strong contingent of parents out there that would agree with that philosophy.
But we're way behind schedule in funding. We don't do anything unless people want to see it happen. Crowdsource funding is essentially the world saying, collectively, 'we want this to happen.'
Hopeful that has convinced you to participate in funding.
If not, perhaps consider sharing the link to kickstarter to interested parties.
Hi there, this sounds like a great idea. I co-own and edit for a video production company. If there is any support or any ideas I can help with please don't hesitate to ask! Good luck with it!
Thanks Cliff. Maybe if you can share the information about the project with your crowd, it might actually happen. Then we can get into the specifics of the film editing.
We've decided to work on a 1px = 1cm scale. The first stencils for a beta test have been cut, and our test project is "Galaga." It's sort of like a space invaders game.
The scene we're going to try to re-enact is one where the fighter zaps a bluebug, so they're called, and then the warper (another character) essentially lays out a tractor beam.
We're still estimating frame rate.
This "test pilot" will be part of the featured video. Again, we're encouraging other groups to try it as part of the continuous 'retro/vintage' movement that perpetuates gaming. We think that it's better than violent games. It's kind of an 'art game' of sorts for people to play, and that's even better. There is a strong contingent of parents out there that would agree with that philosophy.
But we're way behind schedule in funding. We don't do anything unless people want to see it happen. Crowdsource funding is essentially the world saying, collectively, 'we want this to happen.'
Hopeful that has convinced you to participate in funding.
If not, perhaps consider sharing the link to kickstarter to interested parties.
More than an Art Project. It's a Movement.
Join us in New Haven this April 17th at Bentara, a Malaysian restaurant where the lead designer for the project will explain the goals and structure for the movement behind street artists producing 8bit graphics that are directly lifted from videogames.
This is not about a retro-obsessed gamer who wants to force his or her own personal aesthetic preferences into everybody's lives. Well, maybe a little; you can decide. It's supposed to really be about getting back to basics, and away from some of the chaos of where we are currently in the 21st century.
Not going to give away the entire speech right now. If this is something you want to know more about, then by all means, attend the Pecha Kucha event, next Wednesday, and see what this art movement is all about.
For A Social Cause
How It Inspires
The goal is to get kids to watch this video and learn something about videogame processors and the evolutionary history of computers, within the context of understanding programming language itself. The video will also describe and break down some of the elements of animation within videogames, using popular classics as examples.
Further inspiration will come from the street art to be produced as a promotion for the video. One piece might be 50' tall. Another could be just a mere 15' in height. There definitely will be an animated game to be used as an example in the lesson of stop motion photography, one of the subjects to be explained and dissected within the arts educational framework for the video.
Please Fund This Project! This isn't being pitched exactly as a Sandy Hook benefit or anything, but there's a belief that this approach could have some kind of a positive impact on teenagers; maybe on society as a whole, by encouraging people to re-familiarize themselves with the ancient classics of videogames.
This is a good example of what we're talking about here. This is one of the scariest dudes ever from Super Mario. He's like a dragon and he has spikes and he shoots flames. Yet still it really doesn't translate the same way subconsciously as many of the popular military simulation games out there.
Take a look also at the blocky nature of the shapes. These are pixellated because the original graphic is so incredibly small. When you enlarge the image, you can see where the actual placement for each pixel is supposed to be.
You can learn more about Pixels by reading further into this blog. Thanks!
What We're Up Against
Ultraviolent videogames are those in which you kill everyone on the planet until you are the last person alive. It's a murderous fantasy played out by countless of our youth, and some of them counted among the ranks of Americans are serving life sentences (or death sentences) for acting out these fantasies in public. One thing that all of these young people had in common was an obsession with first-person shooters.
Article from NY Times about studying the effects of playing violent video games from Feb. 11 2013 expresses while there's no guarantee that violent videogames compel antisocial psychopathic behavior, it will cause them to dish out more hot sauce [read article].
Call of Duty 4 had a marketing budget which could be estimated in the tens of millions. While there's no way to compete with that fortune, it makes sense to create street art in favor of a newfound familiarity with classic videogames, with the interest of promoting those games with the same fervent intensity as the epic epidemics invading teenagers' brains with increasingly more incredible weaponry.
Not to set foot in this like a Low Jeeberman (Senator from CT) because being a cranky old guy who wants to invade Iraq and eliminate swear words from Rap music is not a priority. But to take a stance in a creative, artistic way that inspires people, not one that limits the public to certain behavior by laws, but one which inspires the youth to get intrigued by something more interesting.
The goal is to get kids to watch this video and learn something about videogame processors and the evolutionary history of computers, within the context of understanding programming language itself. The video will also describe and break down some of the elements of animation within videogames, using popular classics as examples.
Further inspiration will come from the street art to be produced as a promotion for the video. One piece might be 50' tall. Another could be just a mere 15' in height. There definitely will be an animated game to be used as an example in the lesson of stop motion photography, one of the subjects to be explained and dissected within the arts educational framework for the video.
Please Fund This Project! This isn't being pitched exactly as a Sandy Hook benefit or anything, but there's a belief that this approach could have some kind of a positive impact on teenagers; maybe on society as a whole, by encouraging people to re-familiarize themselves with the ancient classics of videogames.
This is a good example of what we're talking about here. This is one of the scariest dudes ever from Super Mario. He's like a dragon and he has spikes and he shoots flames. Yet still it really doesn't translate the same way subconsciously as many of the popular military simulation games out there.
Take a look also at the blocky nature of the shapes. These are pixellated because the original graphic is so incredibly small. When you enlarge the image, you can see where the actual placement for each pixel is supposed to be.
You can learn more about Pixels by reading further into this blog. Thanks!
What We're Up Against
Ultraviolent videogames are those in which you kill everyone on the planet until you are the last person alive. It's a murderous fantasy played out by countless of our youth, and some of them counted among the ranks of Americans are serving life sentences (or death sentences) for acting out these fantasies in public. One thing that all of these young people had in common was an obsession with first-person shooters.
Article from NY Times about studying the effects of playing violent video games from Feb. 11 2013 expresses while there's no guarantee that violent videogames compel antisocial psychopathic behavior, it will cause them to dish out more hot sauce [read article].
Call of Duty 4 had a marketing budget which could be estimated in the tens of millions. While there's no way to compete with that fortune, it makes sense to create street art in favor of a newfound familiarity with classic videogames, with the interest of promoting those games with the same fervent intensity as the epic epidemics invading teenagers' brains with increasingly more incredible weaponry.
Not to set foot in this like a Low Jeeberman (Senator from CT) because being a cranky old guy who wants to invade Iraq and eliminate swear words from Rap music is not a priority. But to take a stance in a creative, artistic way that inspires people, not one that limits the public to certain behavior by laws, but one which inspires the youth to get intrigued by something more interesting.
Subscribe to:
Posts (Atom)




